Game Developers Address the Insomniac Hack


The recent cyberattack on Insomniac Games resulting in the leakage of confidential information has ignited widespread reactions across the gaming industry. Reports suggested that the hacking group Rhysida, known for targeting hospitals and divulging private medical data, demanded a hefty $2 million ransom from Insomniac. Their threat included exposing a treasure trove of sensitive content encompassing game footage, emails, and employee particulars.

Approximately a week following the ransom demand, on December 19, over a terabyte of confidential data surfaced online, divulging Insomniac’s internal long-term development strategies. Foremost among the leaked intel was a comprehensive lineup revealing the next five games in Insomniac’s pipeline alongside their tentative release timelines. This revelation coincided with the disclosure that PlayStation had essentially designated Insomniac as its go-to studio for Marvel game development until 2030.

The fallout from this colossal breach has reverberated across social media platforms. Gamers have engaged in heated discussions, while gaming journalists grapple with the ethical dilemma of reporting on this leaked information. Meanwhile, a wave of support and condemnation of the breach has surged from fellow game developers. Remedy Entertainment, the creators of Alan Wake 2, decried the leak as “disgraceful and shameful,” extending sympathy to Insomniac’s staff and denouncing the unwarranted exposure.


Numerous individuals have opted to refrain from delving into the leaked content, either as a gesture of respect toward Insomniac or to avert potential spoilers. Notable figures in the gaming industry, like Neil Druckmann from Naughty Dog, have echoed this sentiment by expressing their intention to await official releases from Insomniac. Cory Barlog, the director of God of War (2018), conveyed solidarity with a simple yet poignant gesture—a heart and a fist emoji—via his Twitter post.

Many game developers, having experienced similar breaches in the past, empathize with the stress and dismay likely pervading Insomniac’s team. Just a fortnight prior to this incident, Rockstar faced a comparable situation when a highly anticipated trailer for Grand Theft Auto 6 leaked prematurely, compelling an early official release. Dinga Bakaba, co-creative director at Arkane Lyon, underscored the immense anxiety associated with potential leaks, emphasizing the profound emotional impact on developers. “This type of thing hurts,” he lamented.

A poignant consequence of such leaks is the premature judgment of games in their unfinished state by individuals unfamiliar with the game development process. This scenario unfolded earlier with Grand Theft Auto 6 and is recurring now with Insomniac. Not only were details about the forthcoming Wolverine game leaked, but pre-alpha footage also emerged online. While some discerned the potential promise within the two-minute clip, others critiqued aspects of gameplay and graphics, overlooking the nascent stage of the game’s development.