Game-Changing Animation Upgrades Teased in Grand Theft Auto 6 Patent


A recent patent filed by Take-Two Interactive has unveiled an innovative approach to in-game animation and character movements in the highly anticipated Grand Theft Auto 6 (GTA 6), promising a departure from previous titles under the company’s umbrella. As the gaming community eagerly awaits details about the next installment in the iconic franchise, this patent provides a glimpse into the potential advancements that Rockstar Games and Take-Two Interactive may introduce in GTA 6.

The patent, identified by the number US 11,620,781 BI, outlines a novel system and method for virtual character locomotion. In essence, it introduces fundamental components that define character movements and animations based on data changes within the gaming engine. This breakthrough enables a broader spectrum of realistic character locomotion, offering a diverse array of animations for players to experience. With this system in place, in-game characters can react more naturally to combat situations, changing weather conditions, and interactions with other non-player characters (NPCs). These building blocks can be layered to create a data-driven animation system, promising a more dynamic and immersive gaming experience.

The patent includes visual representations that illustrate the intended design of these locomotion mechanics. One figure demonstrates an example of an animation employing building blocks within a single process. Another figure showcases the Loco Metadata Editor, displaying an array of animations for the character Veronica. The data encompasses Motion Types, Conditions, and additional Motions, encompassing various reactions like “CowerKnownToldle” and “InitimatedFeetToughGuyIdleToldle.” This is just one instance of the building blocks that Take-Two Interactive is licensing to enhance the physics and realism in GTA 6.


A keen observer on Reddit, user Tobbelobben30, shared their analysis in the GamingLeaksAndRumours subreddit, suggesting that a similar system might have been utilized in Red Dead Redemption 2 (RDR2). This system likely contributed to the immersive and lifelike feel of the game’s world. It’s conceivable that Take-Two Interactive aims to achieve a comparable effect in terms of executing realistic animations for GTA 6.

While the development of GTA 6 is ongoing, details about Rockstar Games’ approach to the new title remain shrouded in mystery. Despite the enduring popularity of Grand Theft Auto Online, where gamers engage in various role-playing servers, fans can only speculate about what the new GTA installment will bring. However, the building block patent offers a tantalizing glimpse into the innovative strides that Rockstar Games may be taking in the development of their next title.