Fallout show map explained: All you need to know about every new and video game location


The map of Amazon Prime Video’s “Fallout” series reveals a deliberate dance around the iconic locations of the video game franchise while still delivering a treasure trove of Easter eggs and references for fans. While the adaptation sidesteps some of the most recognizable locales, it compensates by delving into lesser-known areas and adding depth to the franchise’s lore.

One notable aspect is the exploration of Vaults, the fallout shelters synonymous with the Fallout universe. These Vaults offer fresh settings and enrich the existing narrative with new layers of storytelling. Unlike other adaptations, the TV series adheres to the established canon of the Fallout universe, presenting a timeline that aligns with the franchise’s lore. This fidelity to the source material allows for creative storytelling while honoring the essence of the games.

The series strategically incorporates elements from various Fallout games, including Fallout 3, Fallout 4, and Fallout: New Vegas. While the events of the TV show occur after those of the games, they provide ample room for exploration within the established universe. For instance, Fallout 3’s depiction of a post-apocalyptic Washington, D.C., and Fallout 4’s rendition of Boston offer rich environments for the series to inhabit.


Moreover, the inclusion of familiar Wasteland factions like the Brotherhood of Steel, the Enclave, and the New California Republic adds depth to the narrative. Characters like Walton Goggins’ Cooper Howard provide a glimpse into the past, offering insight into the events that led to the world’s current state. These factions, along with iconic in-universe brands like Nuka-Cola, contribute to the immersive experience of the series.

Even newly introduced locations feel like integral parts of the Fallout universe, thanks to meticulous attention to detail and continuity. Whether it’s a nod to a Vault Boy bobblehead or a reference to a beloved franchise brand, the production design ensures that every aspect of the series feels authentic to the Fallout world.

In summary, Amazon Prime Video’s “Fallout” series masterfully navigates the vast landscape of the franchise, balancing nostalgia with fresh storytelling to create a captivating viewing experience for fans and newcomers alike.


Vault 33

Fallout TV Show Vault 33
Credits – Variety

Following the gripping 2077 prologue, “Fallout” catapults viewers 219 years into the future, where we meet the spirited protagonist Lucy MacLean (played by Ella Purnell) in Vault 33. This Vault, a creation of the enigmatic Vault-Tec corporation, serves as a sanctuary for its inhabitants, boasting ample provisions and safety measures in anticipation of Reclamation Day. Overseer Hank MacLean (portrayed by Kyle MacLachlan), Lucy’s father, instills hope in the Vault Dwellers, promising a return to the surface once radiation levels subside, echoing echoes of a bygone era.

However, the tranquility of Vault 33 is shattered when raiders under the leadership of the enigmatic Lee Moldaver (played by Sarita Choudhury) breach its defenses, disrupting Lucy’s plans for her impending wedding and kidnapping her father in the process. Determined to rescue her father and uncover the truth behind Vault-Tec’s machinations, Lucy embarks on a perilous journey into the Wasteland.

As Lucy traverses the harsh landscape, she unravels the dark secrets of Vault-Tec, discovering that Vaults 33 and 32 were intended to serve as breeding grounds for the inhabitants of Vault 31. This revelation exposes the sinister intentions of Vault-Tec, revealing their manipulation of generations of Vault Dwellers to further their own agenda.

Amidst the dangers of the Wasteland and the revelations about Vault-Tec’s nefarious schemes, Lucy must navigate treacherous terrain and confront formidable adversaries to uncover the truth and rescue her father. “Fallout” weaves a compelling narrative that blends action, intrigue, and exploration, inviting viewers to embark on an unforgettable journey into the heart of the post-apocalyptic world.


Vault 31

Vault 31 Fallout
Credits – Fallout Wiki

In the inaugural episode of “Fallout” Season 1, viewers are introduced to a pivotal revelation about Lucy’s father, Hank, shedding light on his mysterious past and his connection to the shadowy Vault-Tec corporation. While Hank presents himself as a benevolent Overseer with a genuine concern for the well-being of Vault 33’s inhabitants, it’s gradually unveiled that his origins trace back to Vault 31, a cornerstone of Vault-Tec’s elaborate scheme.

Hank’s narrative takes a surprising turn when it’s disclosed that he was cryogenically preserved in 2077 as one of Vault-Tec’s devoted followers, a fact conveniently omitted from his accounts. Vault 31, along with its interconnected counterparts, Vaults 32 and 33, form a complex network designed to serve the ulterior motives of Vault-Tec’s loyalists. Rather than functioning independently, these Vaults operate in collusion, trading resources and inhabitants to bolster the supremacy of Vault 31 and its cadre of dedicated employees.

As the series finale of “Fallout” Season 1 unveils, the ostensible purpose of Vaults 32 and 33 as shelters for survivors is merely a facade. In reality, they serve as instruments of Vault-Tec’s clandestine agenda, perpetuating unethical experiments and social manipulations to further the company’s objectives. Hank’s role as the Overseer of Vault 33 takes on a darker hue as his involvement in Vault-Tec’s machinations comes to light, implicating him in the perpetuation of the corporation’s sinister legacy.

The striking resemblance of Vaults 31, 32, and 33 to their counterparts in the Fallout video game series underscores the authenticity of the adaptation, while the exploration of their true purpose adds a layer of depth and intrigue to the narrative. “Fallout” deftly weaves a tale of deception, betrayal, and moral ambiguity, challenging viewers to confront the ethical implications of Vault-Tec’s actions and the consequences for those ensnared in its web of deceit.


The Wilds

In the Fallout TV series, the Brotherhood of Steel emerges as a prominent faction inhabiting the post-apocalyptic surface world, with Maximus assuming the role of a squire under the tutelage of the formidable knight, Titus, distinguished by his imposing Power Armor. Their narrative arc unfolds as they embark on a mission to track down an Enclave fugitive, traversing a perilous region of the Wasteland referred to as The Wilds.

Despite its visual resemblance to other irradiated landscapes characteristic of the Fallout universe, The Wilds is a unique locale exclusive to the television adaptation, offering viewers a fresh perspective on the desolate remnants of civilization. Its introduction enriches the series by introducing new settings and environments while retaining the distinct aesthetic and atmosphere synonymous with the Fallout franchise.

As Maximus and Titus navigate the treacherous expanse of The Wilds, they encounter a myriad of challenges and adversaries, each contributing to the unfolding narrative and character development. The inclusion of this original setting underscores the creative liberties taken by the show’s creators to expand upon the established lore of the Fallout universe, offering fans an immersive and engaging experience that resonates with the spirit of the source material.



Nestled in the vicinity of the Los Angeles-based Vaults 31, 32, and 33, Filly emerges as one of the first settlements encountered by Lucy upon departing her Vault sanctuary. Constructed from salvaged materials amidst the remnants of the greater LA area, Filly stands as a humble village located in close proximity to Santa Monica. As Lucy ventures beyond the confines of her Vault, observant viewers may catch glimpses of the dilapidated remnants of the iconic Santa Monica Pier, a haunting reminder of the world that once was.

Described in Fallout as having a town center resembling a “giant pile of trash slowly sinking into the earth,” Filly’s unconventional landscape belies its resourceful inhabitants’ ability to extract valuable tech and useful scraps from the landfill. This symbiotic relationship with their environment enables the community to sustain itself amidst the harsh realities of the post-apocalyptic wasteland. With ingenuity and resilience, the denizens of Filly navigate the challenges of their surroundings, forging a semblance of civilization amidst the ruins of a bygone era.


Shady Sands

Fallout Amazon shady sands
Credits – Dexerto

Nestled in the heart of New California, Shady Sands stands as a small yet significant settlement, serving as the birthplace of the influential New California Republic (NCR) faction. Positioned close to several Vaults, Shady Sands first made its appearance in the original 1997 installment of Fallout and later in the 1998 sequel, Fallout 2. While its presence has been referenced in subsequent video game entries, the TV adaptation presents a grim portrayal of the once-thriving town.

In the Fallout TV series, Shady Sands has already succumbed to devastation, its former vitality replaced by a scene of desolation. The town lies in ruins, reduced to nothing more than a large crater, scattered debris, and the remnants of a once-prominent sign. Despite its tragic fate, Shady Sands retains a crucial role in the overarching narrative of the Fallout universe, its significance echoing throughout the franchise’s lore.


Super Duper Mart

Super Duper Mart - Fallout
Credits – IGN

Super Duper Mart, a fictional supermarket chain within the Fallout universe, has made multiple appearances in the video game series, notably in titles like Fallout 3 and Fallout 4. Despite the geographical differences between the game settings — spanning locations such as Washington D.C., Boston, and Los Angeles — the presence of Super Duper Mart in the TV adaptation offers a sense of continuity between the two mediums.

While the specific Super Duper Mart depicted in the TV series may not correspond to any of the branches encountered by players in the games, its inclusion serves to maintain a familiar element from the Fallout universe. This consistency allows viewers of the show to connect with the established lore and atmosphere of the games, even as they explore new narratives and locations within the television adaptation.


Red Rocket

Fallout Red Rocket, on ArtStation at  https://www.artstation.com/artwork/Xnvnmw | Fallout concept art, Fallout  wallpaper, Fallout art

In a similar fashion to the Super Duper Mart, the specific branch of the Red Rocket gas station chain featured in Amazon Prime Video’s Fallout may not be directly represented in any of the Fallout video games. However, its inclusion adds a layer of consistency and nostalgia to the storytelling. The production team utilized a real-life gas station located in Nyack, New York, to bring the retro-inspired Red Rocket to life on screen.

Complete with its catchy slogan, “Drive in, fly out!”, the Red Rocket gas station epitomizes the atomic age aesthetic with its iconic Raygun Gothic architecture. This design choice harkens back to the futuristic and optimistic imagery of the mid-20th century, a hallmark of the Fallout universe. Much like the Super Duper Mart, the presence of the Red Rocket gas station serves as a recognizable pre-war relic, further immersing viewers in the rich and detailed world of the show.


Vault 4

Vault 4 - Fallout
Credits – IGN

In the Fallout video games, players traverse the desolate Wasteland and encounter numerous Vaults during their adventures and side quests. While the exact number of Vaults in Fallout’s post-apocalyptic United States remains unclear, there are certainly enough for the creative teams behind the Fallout franchise to explore a diverse range of narratives within them. Each Vault-Tec bunker is uniquely designed to host experiments, serving as microcosms of society with their own distinct purposes and outcomes.

These experiments vary widely, ranging from social conditioning exercises that manipulate the behavior of Vault Dwellers to scientific experiments conducted on human or formerly human subjects. The possibilities within these Vaults are endless, offering rich storytelling opportunities for the Fallout universe. Vault 4, featured in the show, provides viewers with a glimpse into this intriguing aspect of Fallout lore.

Before the devastating Great War, Vault 4, located in Los Angeles, played a significant role in Vault-Tec’s marketing strategies. The bunker was prominently featured in orientation videos and advertisements, with actor and Vault-Tec spokesperson Cooper Howard serving as the face of the campaign. Unlike many other Vaults, Vault 4’s mission and purpose were openly disclosed: it was intended to be governed by scientists who would both live and work within its confines. Approximately 80 volunteers agreed to participate in a five-year trial period within Vault 4, serving as test subjects to validate Vault-Tec’s claims about the effectiveness and necessity of their bunkers.


New Vegas

Fallout: New Vegas
Credits – Steam

New Vegas doesn’t make a substantial appearance in the Fallout TV show, at least not in the first season. However, the ending of season 1 tantalizingly hints at the iconic location. In the finale, Hank MacLean, after revealing his backstory and aspirations, embarks on a journey toward the unmistakable skyline of New Vegas. This climactic moment sets the stage for an intriguing connection between Fallout season 2 and the beloved game setting of New Vegas.

Just as Shady Sands underwent significant changes and destruction in the Fallout universe, New Vegas is likely to be portrayed as a completely different entity in the show compared to its depiction in the games. Time, along with the tumultuous events of the post-apocalyptic world, inevitably alters the landscape and character of locations in the Fallout Wasteland. As such, viewers can anticipate a fresh and captivating interpretation of New Vegas in the upcoming seasons of the series.